I am an enthusiastic game designer based in Boston, with a rich experience of over 10 years in game development and design.
My relationship with games started before I even understood what a “game industry” was.
When I was three, my family lived in Japan — right as Pokémon exploded into a cultural phenomenon. I remember playgrounds buzzing with trades, kids huddled over Game Boys comparing adventures, and a world where stories didn’t just stay on screens. They lived in pockets, backpacks, conversations, and imaginations.
That early spark never left.
I grew up fascinated by how games create shared language and shared worlds. How a good system can make a story feel alive. How design choices ripple outward into real human moments — excitement, connection, curiosity.
Now I build with that same sense of wonder, but with intention.
Whether I’m designing mechanics, shaping lore, or refining workflows, I’m always chasing that feeling I first saw on those playgrounds: people lighting up because something just clicked.
Experience
2020-Present
WB Games Boston
Game Design
Promoted in 2020 to a mid-level Game Designer, I have been working on Game of Thrones related projects with WB Games Boston. Currently developing an unannounced title with an exciting outlook!
2018-2020
WB Games Boston
Game Design Associate
I developed game projects in my spare time to boost my portfolio and earn a spot on the Game Design team, working on Game of Thrones: Conquest and the Live Operations team to deliver content to Westeros!
Customer Service Associate
I was a GM for Lord of the Rings Online and Dungeons and Dragons Online, where I learned side-by-side with devs on how to fix and resolve game experiences for hobbits, dwarves, and eldritch warlocks!
My Skills
I believe in the fact that learning never stops and I am interested in learning new game design principles and stories in games that will help our team output elegant designs to your players.